- Students create their own imaginary animal and write a report about it.
- Write a class book about a fruit or vegetable that students have previously investigated during art (e.g. printing with potatoes) or science.
- Write a description of a fantasy world and the creatures which live within it.
- Students choose a creative arts activity they enjoy and write basic instructions on how to do it.
- Students make up alliterative phrases or sentences associated with a particular topic or theme; for example: ‘Six seemly seals seek sleek spouses’.
- Students write stories beginning with ‘Once upon a time, …’
- Write an acrostic poem about a season or month.
- Students brainstorm and list ‘new’ words they think would be useful. Add simple definitions.
- Each week, ask students to randomly select an interesting word from a dictionary page, a newspaper or magazine article or a television commercial. Find out what it means and use it within a sentence that explains its meaning.
- Students create a newspaper advertisement for their favourite toy.
- Cut out pictures of faces, hair, arms, legs and other body parts from magazines. Mix them up, glue them on a sheet of paper and write a description of the new person created.
- Students create their own version of a well-known television commercial, words for a television theme or introduction to a television program.
Reading and viewing
- Read ‘creation’ stories from different cultures.
- View different pictures of clown make-up. Students use the ideas to help design their own.
- Choose a favourite picture book and create a diorama of a scene from the story.
- Read stories about fairies, dragons, witches, giants, trolls, wizards, princes and princesses for student retelling.
- View two different versions of illustrations for a familiar story or traditional tale and discuss similarities and differences. Students state preferences and reasons for preference.
Speaking and listening
- Record students telling stories they have made up. Play the stories back to the class. Students have to guess who’s voice is who’s.
- Student tells a partner about a creative idea he or she has.
- Invite an author to talk to the class about how he or she comes up with ideas for stories.
- Place three items in a brown paper bag. A student looks inside and invents a short story which includes all three items. They then tell the story to the class.
- Listen to, learn and say nonsense rhymes and songs.
- Students relate their ‘News’ or ‘Show and tell’ information using extremely exaggerated terms and descriptions for other students to decipher and retell.
Music and movement
- Students listen to and observe a variety of instruments. They draw or paint a picture of the one they would most like to play.
- Create a simple piece of music using only three notes on a keyboard.
- Within small groups, students use their bodies to form different objects or animals; e.g. a computer, an elephant.
- Listen to various types of music—jazz, blues, country, hip-hop etc.—and discuss differences and similarities.
- When the class is moving from the classroom to the library, assembly hall or sports oval (for example), instead of walking, ask them to waddle like a duck, glide like a butterfly or wriggle like a worm, while still keeping in line.
- With a partner or small group, use body and percussion instruments to create sounds to move to. Develop a sequence to repeat and perform to the rest of the class.
Dance and drama
- Dramatise a favourite storybook. Students can create their own simple props.
- Move and speak like a character from a favourite picture book.
- Incorporate individual, impromptu or dramatic performances when sharing big books or other stories.
- Play a variety of music for free movement after breaks and at the end of the day.
- In pairs or small groups, provide students with a number of objects (related to the current topic or theme). Use them in a simple dance or drama performance.
Art and craft
- Read students a short story without showing them the pictures. Students create their own illustrations.
- Create different colours by mixing paints together one colour at a time.
- Make simple costumes using everyday objects or materials.
- Add peppermint extract to green tempera paint (or orange extract to orange paint etc.). Students paint an appropriate picture and, once it is dry, use it as ‘scratch and sniff’ painting. Ensure students do not taste the paint.
- View abstract art paintings and create one by flicking and splattering coloured paint onto paper.
- Drop a few drops of black ink onto white paper and, with a straw, gently blow on the ink to make branch-like shapes. When dry, add flowers to the branches by crumpling small pieces of different coloured tissue paper.
- Use unusual combinations for creating artworks such as soap and vegetable dye wash; glitter paint, clay and textured materials; thick, wooden sticks and thickened paint to encourage creative use of media and implements.
- Make small quilts using fabric glue and differing shapes of different fabrics and colours.
- Paint an abstract picture using as many different colours or shades as possible. Also use brushes of different thickness and shape.
- Investigate the senses. Make some ‘sense boxes’ in which one student each day places an item. Other students feel/smell/shake and listen to (or, if suitable, taste) the item without looking and guess what it is.
- Create a fair test to discover which objects are best at floating.
- Draw tree trunks on white paper using brown crayons. Students show the trees during different seasons by finger painting different coloured leaves onto the trunks.
- Choose something that contributes greenhouse gases to the atmosphere (such as aerosol cans, car exhaust or landfilling) and create a ‘Wanted’ poster for it. Include an illustration.
- In pairs or small groups, devise experiments which display a simple type of change in a substance. Compare with other pairs or groups and select the most creative.
- Use knowledge of light and shadows to create a simple shadow puppet theatre.
Chance and data
- Students graph a small pack of Smarties™ by colour.
- Make a pictograph that shows the type of music most students think helps them feel most creative.
- As a column graph, display data for a survey using sequins, shells, toothpicks, craft sticks etc. glued onto thick cardboard.
- Make patterns using various shapes of six different colours. Align each colour with a number of a die. Students take turns at throwing the die and collect any shape of that colour from a pile. Limit the number of throws. When all shapes are collected, student makes a pattern from the shapes he/she collected. Ask students questions relating to probability and the amounts of different colours they collected.
- Measure length of classroom objects by body parts.
- Create a new unit of measurement for length and use it to measure different objects in the classroom.
- Use unusual arbitrary materials/actions to measure time, weight, volume and length; for example: ‘How many head taps and tummy rubs can be done in one minute?’.
- Use strips of coloured paper or card to measure hand spans, cubits etc. Use these to make curved-shapes; e.g. a curled up snake. Ask who has the longest/shortest snake?
- Make animals using paper tangram shapes.
- Trace and colour tangram shapes onto a long, thin piece of card to create a colourful bookmark.
- Imagine a town where characters from nursery rhymes live. Design a mud map of this town and label the homes and streets.
- Cover the area of an object with coloured, textured materials for an individual or group art project.
- Make tessellating patterns with different coloured 2-D shapes.
- Throw balls into numbered buckets. Students add up their score after each turn.
- Plan an itinerary for a fantasy holiday using units of length and time to show distance and travel time.
- Print large outlines of the numbers from 1 to 20. Students decorate them in any way they wish; i.e. using glitter, crumpled paper, coloured sand display.
- Create a pattern using different coloured beads on a long piece of string. Pass to a classmate to continue the pattern along the string.
- Play number pattern counting games, such as ‘Buzz’ where students count in order and substitute a fun word for a number; for example: ‘1 2 3, buzz, 1, 2, 3, buzz, 1, …’. Possibly increase the length of the pattern and replace further numbers with different fun words.
Health and Physical Education
- Students use their hands and other body parts to make animal shapes, such as a spider moving or a bird’s beak, with their hands.
- Introduce skipping-ropes to students. They can create their own skipping-rope rhymes to jump to.
- Make a poster with the title ‘I am creative!’. List, draw or glue pictures to show ways he/she is creative.
- Make up a new sport or outdoor game. List the rules and equipment required.
- Discuss the safety message of traffic lights as students sort red, orange and green circles from a box of cereal (such as Fruit Loops™). Students place them in separate zip lock bags and crush them. Draw three circles onto black card using a metallic pen. Students glue the cereal into the appropriate circles.
- Devise simple ‘health hustle’ dances to modern songs.
- Cook or taste colourful food such as blue spaghetti, yellow and purple tomatoes or food with unusual names such as broccolini, gnocchi and spaghetti fruit.
Society and Environment
- Students create posters to place around the school promoting values such as kindness to others.
- Interview older relatives to find out how they entertained themselves prior to the use of computers and/or television. Compare to today.
- Draw a person’s body and face on card. On paper create a ‘flip book’ of different hats used by different members of the community. Staple the book to the top of the body. As the hats are flipped another student guesses the person (such as police officer, nurse, farmer, construction worker).
- Read stories about how remarkable (or memorable) things were done or invented by ordinary people. These include pioneers, inventors and mariners.
- Create unusual designs of houses or playgrounds displaying given criteria.
Technology and Enterprise
- Students type a short text, experimenting with different text types, font size and colours.
- Use card, scissors and glue to make suitable containers for different objects.
- Take a photo of an ordinary object. Print it out, cut it in half and glue one half onto white paper. Students draw the other half of the object as if it were melting (similar to the Salvador Dali painting of a melting clock – The persistence of memory).
- Students use computer programs to create stories or reports decorated with clip art, borders or supporting diagrams.