Fun Games for One and All
Paper plate bats
Each person decorates the underside of two paper plates in bright patterns and colours. Allow to dry. Place the plates together with the patterns facing out. Fasten the edges with strong tape or staples. Allow a space big enough to slide a hand inside. This is the bat! Play volleyball with a partner using a light ball. Choose a starting number of points before the game begins (e.g. 10). The aim of the game is to keep hitting the ball between the pair for as long as possible without the ball hitting the ground. If it does, the person who misses it loses a point. The game continues until one player has lost all his/her points.
Marble Bridge game
Select pictures related to a theme (e.g. animals, transport, space). One picture per student participating in the game is required. Tape pictures to each student’s back so he/she can’t see the picture. The object of the game is to guess who or what each is by asking questions (e.g. Am I an animal?). Only ‘yes’ or ‘no’ answers are allowed. The game can be played by small groups (e.g. 10 players) moving in a set area for a given amount of time, asking questions to find out their identity. At the end of the time they must give their answer. Similarly, the game can be played with a set number of players (e.g. 6) in a line at the front of the class. Students get a limited number of questions to ask the group before they must guess who they are.
Make ‘rat tails’ by twisting lengths of tissue, crepe or newspaper into long tails. Each ‘rat’ tucks the tail into the waistband or belt of his/her shorts or skirt. Select a ‘rat catcher’. The ‘rats’ scurry within an allocated space (already marked out by the teacher in a safe environment). The ‘rat catcher’ gives chase. He/She catches a rat by pulling out its tail. That rat is then out of the game. The ‘catcher’ collects the tails and tucks them into his/her waistband. The game continues until there is only one rat left with a tail. (Number of ‘rat catchers’ and ‘rats’ can be altered to suit larger class numbers if desired.)
Marble bridge game
Make a ‘bridge’ using a shoe box. Cut arches (7) of the same size along one of the long sides of the box. (The number of arches that fit may vary according to box size.) Paint and decorate the box in bright colours. Add numbers above each arch (e.g. 3, 2, 1, 0, 1, 2, 3). Roll a set number of marbles per person (e.g. 6) through the arches. Record the scores; the highest number wins. Allow students to make their own rules for scoring or alter the numbers to make it more challenging.
Decorate six plastic bottles (all the same size and shape) with bright paper or paints and arrange them in a triangle shape. From about 5 m away, students can stand or kneel to roll a ball, trying to knock down the ‘skittles’. The highest score wins. Stand bottles in position to repeat the game. Alter the rolling distance to increase the difficulty of the game.
Blow up a pile of balloons and place in the centre of a room. Divide students into two teams, which select a clean wall each on different sides of the room. At the word ‘go’ players grab a balloon from the pile, rub it on their hair or jumper to create static and stick it to the wall. The team with the most balloons on the wall after a set time (e.g. 3 minutes) wins.
Attach a length of string to poles or walls across a room. (Students may also hold a large length of stretched string.) This forms the net line for volleyball. Place teams either side of the net and pass a balloon ball between teams without it touching the ground. Points to the team that keeps it off the ground. Add more balloons for more fun!